Monday, 9 August 2010

Grey Knights rumours

I was jumping around the interweb the other night and came across this little gem and thought I'd share it with all of you.
I pulled this straight off the forum.

So there's been some buzz elsewhere about GK, and it's been a while for me here so here's some bits and pieces.

Heavy rumors of Jan release. I cannot deny this possibility, but I might be personally inclined to say March, only because some items I expect to be released arent far enough to see how they could be done for Jan release.

Release items:

Codex: there is much less focus on Inquisition aspects, and no 
SoB. No Allies. A GK army.

Storm Raven. obvious choice. Options for 
BAGK and ???

TA knights: 5 pack, Paladin upgrades, squad upgrades. Psycannon, 
NFW, SSTH, banner?
PA knights: 10 pack, justicar upgrades, squad upgrades, extra bits. NFW, psycannon, incinerator, banner?

walker: There have been some rumors of a 
GK driven walker. I have not personally seen this in any incarnation. However, there is a boxed walker of some type. I suspect this is a dreadnaught box set that will also have bits for BA.

Tank: I have not seen mention of a 
GK troop transport. Rhino based with psycannon options has been in some PT. I list this as possible, but unlikely, 4 box sets of this size are about par for a release, 5 would be a surprise.

New Stern

New Chaplain?

Justicar upgrade character

Paladin upgrade character

Inquisition character

2 other blisters unknown contents

Later release of 
GK themed terrain set? Concepts are out and some "preview" shots are floating around if you hunt. Nothing more I can say on this.

Rule bits, these are very subject to revision, but not for much longer, to hit a Jan/Mar window codex needs to be tied up and sent to printers soon:
NFW lose the changing abilities based on rank of user. standardized to PA NFW is PW with special abilities vs Daemons, TA NFW is FW with same.

Some interesting Psychic abilities. just about all squads have psychic options. Heavy on they disabling side. Enemy psychers beware.

Not a lot of Mech. But quick to deploy.

Psycannon profile PT changes to 24" H3 AP3 S6, special against daemons and psychics. or if unmoving 5" blast 36" range

Army wide. Daemonic Infestation makes summoned demons less instable?

No allies from/to other Codii. new fodder units in codex. not same as guard units.

New options for Dreadnaughts including libby. psycannon arm. Purge weapon...large pie plate, special abilities include forcing instability test for daemons, including DoC armies, pinning in other armies.

All for now.



From what I can see it looks like the GK are finally going to get the treatment they deserve instead of just being a foot note in the codex. Let's just hope they get some suitable anti-armour weapons and some transports.

General buzz seems to suggest that they will all be give artificer armour which would be sweet but I don't like the idea of keeping them as expensive as they are at the minute lets just hope things get sorted out.

I'm not going to take this information on face value but it looks fairly precise.

The storm raven would be brilliant but again lets see. I would have thought forge world would have released a model for it by now if they were doing it which does point to the fact that GW will be producing it in the not too distant future.

Let me know what you guys think. Add any other rumours you've heard about any codex releases coming soon.

No comments:

Post a Comment