Saturday, 31 July 2010

Blood Angels 2000 point Jump Pack List


I had a battle with Mercer tonight and we got to talking about a jump pack list he posted on his blog (http://www.imperiusdominatus.com/2010/07/army-lists-blood-angels-all-packs-2000.html).


Having talked about some of his choices I thought I would put up a modified version on here to see what people thought.

Bloodied Blade 2000 Pts  -  Blood Angels Army

1 Epistolary (HQ) @ 185 Pts
     #Psychic Hood; Jump Pack; The Blood Lance; Shield of Sanguinius;
     Combi-Plasma; Force Weapon; Frag Grenades; Krak Grenades

4 Honour Guard (HQ) @ 225 Pts
     Plasma Gun (x4); Close Combat Weapon (x4); Jump Packs; Frag Grenades; Krak
     Grenades

     1 Sanguinary Novitiate @ [45] Pts
          #Blood Chalice; Jump Packs; Bolt Pistol & CCW; Frag Grenades; Krak
          Grenades

1 Reclusiarch (HQ) @ 165 Pts
     Jump Pack; Combi-Flamer; Crozius Arcanum; Frag Grenades; Krak Grenades;
     Rosarius

4 Honour Guard (HQ) @ 185 Pts
     Flamer (x4); Close Combat Weapon (x4); Jump Packs; Frag Grenades; Krak Grenades

     1 Sanguinary Novitiate @ [45] Pts
          #Blood Chalice; Jump Packs; Bolt Pistol & CCW; Frag Grenades; Krak
          Grenades

1 Sanguinary Priest (Elites) @ 150 Pts
     Jump Pack; Bolt Pistol (x1); Close Combat Weapon (x1); Frag Grenades; Krak
     Grenades; Blood Chalice

     1 Sanguinary Priest #1 @ [75] Pts
          Jump Pack; Bolt Pistol (x1); Close Combat Weapon (x1); Frag Grenades;
          Krak Grenades; Blood Chalice

9 Assault Squad (Troops) @ 235 Pts
     Meltagun, CCW (x2); Combat Squads; Bolt Pistol, CCW (x7); Frag Grenades;
     Krak Grenades; Jump Packs

     1 Space Marine Sergeant @ [53] Pts
          Frag Grenades; Krak Grenades; Power Fist; Bolt Pistol; Jump Packs

9 Assault Squad (Troops) @ 235 Pts
     Meltagun, CCW (x2); Combat Squads; Bolt Pistol, CCW (x7); Frag Grenades;
     Krak Grenades; Jump Packs

     1 Space Marine Sergeant @ [53] Pts
          Frag Grenades; Krak Grenades; Power Fist; Bolt Pistol; Jump Packs

9 Assault Squad (Troops) @ 210 Pts
     Combat Squads; Bolt Pistol, CCW (x7); Flamer, CCW (x2); Frag Grenades;
     Krak Grenades; Jump Packs

     1 Space Marine Sergeant @ [38] Pts
          Frag Grenades; Krak Grenades; Close Combat Weapon (x1); Hand Flamer;
          Jump Packs

9 Assault Squad (Troops) @ 210 Pts
     Combat Squads; Bolt Pistol, CCW (x7); Flamer, CCW (x2); Frag Grenades;
     Krak Grenades; Jump Packs

     1 Space Marine Sergeant @ [38] Pts
          Frag Grenades; Krak Grenades; Close Combat Weapon (x1); Hand Flamer;
          Jump Packs

1 Land Speeder Tornado @ 70 Pts
          Multi-Melta; Heavy Flamer

4 Devastator Squad (Heavy Support) @ 130 Pts
     Bolt Pistol (x4); Missile Launcher (x4); Frag Grenades; Krak Grenades

     1 Space Marine Sergeant @ [26] Pts
          #Signum; Frag Grenades; Krak Grenades; Close Combat Weapon (x1); Bolt
          Pistol

Models in Army: 60


Total Army Cost: 2000

The flamer assault squads pair off with a meltagun squad, and the honour guard jump to where their fire power is needed the most. All the while the Devs are giving fire support with missiles.

The land speeder is a bit of a one trick pony. It's job is to charge at the biggest nasty on the board, turbo boosting to get the 3+ cover save, and then unleash melta or flamer death depending on what sort of target it's up against. It will more than likely only get one chance to do this as it'll be pretty much toast after it fires.

All comments are welcome.

(p.s. I'll post tonight battle report tomorrow)

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1 comment:

  1. Landspeeder only gets a 4+ cover save from moving flat out (3+ is for Bikes)...

    Even with the cover save, the Speeder could easily get shot down before it gets a shot off because of it's threat potential, and the fact that it's in their face. If your intention is to draw fire away from the rest of your force, or try and do a little bit of blocking, then great. Otherwise I would maybe drop it, and see if you can scrap together 10 points and increase your Devastators to 10 men letting you combat squad and split their fire...

    I am not particularly fond of the Librarian I must confess. Are you planning on getting him into combat? Or sitting back with the honour guard and taking potshots with plasma and lances? Because you can't do both - and either way one of his upgrades is wasted. Since his powers are both used in opposite turns, the Epistolary upgrade only lets him use his force weapon. Which means you are lancing and charging (and wasting your plasma), or shielding and being charged - neither of which are good (Blood Angels NEED their charges)... Otherwise you are sitting back and spitting mass quantities of plasma, which means your Epistolary status is largely unneccessary (not good for a 50pt upgrade). I would reccommend dropping either the Epistolary upgrade (you could buy a 2nd Speeder), or dropping the Combi-plasma and joining him to an Assault Squad instead (and using the 10 points for the Devastator upgrade mentioned earlier). Or my favourite - Option 3: drop the Epistolary upgrade (cuz it's expensive and under-utilised here) AND the Combi-plasma (cuz you can't fire it and use lance in the same turn, and you have 4 plasma already), and have 60pts to play with... Devastator upgrade AND a basic Speeder? Power weapons/fists for flamer squads? YOU decide!!

    On the topic of Combi-weapons, I would consider giving the Reclsiarch a hand-flamer instead, letting you keep that bonus power weapon attack in assault (where he sooo wants to be), and not being a one shot wonder either...

    All in all though, these are only minor little details, and mainly a matter of personal taste. I think this is a solid list all told. Lots of bodies (most of them from the all important troops section). Four FNP/FC bubbles. Lots of special weapons, and the mobility to utilise them effectively. It is good to see your list building continue to grow, while still not losing any of your personal flavour...

    Hope my comments help some anyway... Let me know what you think...

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